Moto-simulators and their heavy fate - the story of MotoGp 10/11

Today to find a decent moto-simulator, which will surprise you with something new, very difficult.

Moto Simulators
Previously, there was a series of Moto Racer, whichoffered players a lot of interesting modes - race on public roads or events for speed, and even trial - the passage of a very complex route with artificial obstacles. However, due to an unsuccessful combination of circumstances, the series was covered, leaving the market literally naked. From that moment moto-simulators actually degenerated - in the industry there were only MotoGp and SDK.

No one says that MotoGp is ​​a bad game,but this is a classic racing simulator, and in this kind of genre, you will agree, there is not much room for imagination. Think yourself, are moto-simulators only a track discipline? No. A track simulator, it is logical to assume that no underground, night races through the city, trial, cross, motobol can not contain. In most cases, the only difference between the new MotoGp from the old one is the new tracks, bikes and improved graphics. All.

Moto Simulator
Consider MotoGp 10 in more detail. The physics here is clearly standard - there are not any new chips. Everything, well, or almost everything, is tied to the standard prick - press the button, after which the rider hides behind the windshield of the motorcycle. Quite realistic - this action improves aerodynamic streamlining, the simulation looks fit. But when such a feint is the only thing that brings variety to the game, it's not interesting at all. To understand what the salt is, draw parallels. What if in any racing simulator the developers built all the gameplay around the nitroaccelerator? Game concept: want to speed up - press the button, do not want - do not press! In simple words, the idea has outlived itself - moto-simulators are not only nitra.

We go further. Manageability of the motorcycle itself. Moto-simulators often suffer from the specificity of motorcycles. This is not for you to drive on four wheels - here you need knowledge. After all, even the quietest two-wheeled "iron horses" do not forgive all the same norovists and liberties. Therefore, to sustain a balance in this genre is very difficult - you need to make the game easy, so that the player does not go away, and difficult to convey all the subtleties of management and not deserve the fame igrodel for children. So it turns out that in most cases the motorcycle simulator turns either into a train simulator, where the clutch with the road, like the glue "Moment", or in the malicious, ruthless life simulation, which can not be played without training in the driving school of the Italian Monza.

In the case of MotoGp 10/11, we are dealing with the firstoption - in the bundles, the pilot is enthralled, then onto one side and then to the other, but here the motorcycle behaves itself calmly - neither to the left of the bank nor to the right. Just like a haughty English lady. This manner of management is bad for the project. In addition, making the rider fall is quite difficult - the grip on the road in this simulator is clearly arcade.

motorcycle simulator
Speaking about the schedule of the project, it is possible to mentiona couple of positive moments, but here it was not without a fly in the ointment. It looks good, but at the same time it's poor. Textures here on the level, but the animation of the rider suffers. The weather effects are made beautifully and fit, but here's the spray from under the wheels to forget to forget, not to mention even the features of running a motorcycle in the rain. In general, the diagnosis is as follows: they danced and danced, but did not bow.

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