Moto-simulators and their heavy fate - the story of MotoGp 10/11
Today to find a decent moto-simulator, which will surprise you with something new, very difficult.
No one says that MotoGp is a bad game,but this is a classic racing simulator, and in this kind of genre, you will agree, there is not much room for imagination. Think yourself, are moto-simulators only a track discipline? No. A track simulator, it is logical to assume that no underground, night races through the city, trial, cross, motobol can not contain. In most cases, the only difference between the new MotoGp from the old one is the new tracks, bikes and improved graphics. All.
We go further. Manageability of the motorcycle itself. Moto-simulators often suffer from the specificity of motorcycles. This is not for you to drive on four wheels - here you need knowledge. After all, even the quietest two-wheeled "iron horses" do not forgive all the same norovists and liberties. Therefore, to sustain a balance in this genre is very difficult - you need to make the game easy, so that the player does not go away, and difficult to convey all the subtleties of management and not deserve the fame igrodel for children. So it turns out that in most cases the motorcycle simulator turns either into a train simulator, where the clutch with the road, like the glue "Moment", or in the malicious, ruthless life simulation, which can not be played without training in the driving school of the Italian Monza.
In the case of MotoGp 10/11, we are dealing with the firstoption - in the bundles, the pilot is enthralled, then onto one side and then to the other, but here the motorcycle behaves itself calmly - neither to the left of the bank nor to the right. Just like a haughty English lady. This manner of management is bad for the project. In addition, making the rider fall is quite difficult - the grip on the road in this simulator is clearly arcade.